

Use dev_akm's compatibility patch instead. It is recommended to not activate the Thieves Den' SSSB (Sigil Stone Sound Bug) fix plug-in "DLCThievesDen - Unofficial Patch - SSSB.esp" on an existing game, but rather only on a new game, as otherwise the middle deck of the Black Flag could lose its doors (as their position is stored in the save file) and/or any objects already dropped in this cell could be lost. If you find any bugs with the fixes or any bugs with the official mods themselves please report them to either of us. This mesh was identified by Pherim as containing TriStrips with composed of multiple strip lengths, this was causing the Oblivion game engine to make multiple draw calls for each strip segment rather one for each TriStrip which was impacting performance. Pherim corrected this by converting the meshes in each nif to TriShapes, which resolved the problem. (Meshes\Architecture\Bravil\UOMPSundercliffWall02.NIF) In the course of integrating his work into the patch the opportunity has been taken to rationalize the structure of some nifs, this may also improve performance. The previous version history can be found here as it is too large to put in one post.


Hi! I have a Bash Tag suggestion if there's ever an update.Īdd Relev to "Knights - Unofficial Patch.esp" to preserve the removal of the "Calculate from all levels <= player's level" flag from the "NDLL0ArmorHeavyBoots" Leveled Item list. The removal of this flag seems to correspond to the line " Fixed the leveling on the heavy Boots of the Crusader so that the player always receives the correct version for their level both from the quest and the armor stand at the Priory (instead of possibly a lower-level version)" in the change log. Wrye Bash includes this leveled list with the flag in place in the Bashed Patch even if the only mods containing the list are "Knights.esp" and "Knights - Unofficial Patch.esp". UNOFFICIAL OBLIVION DLC PATCH CONFLICTS PATCH Basically, unless Relev is in place, the change is reverted even if there are no conflicting mods. From reading the Bash Tag documentation, I gather that this is probably intended behaviour. Just in case you're curious, "Knights.esp" itself does not have the Relev tag. Tested with both CBash and PBash in Wrye Bash v307.201803112048 Standalone on a load order with just the official DLC and their respective patches in place. See the attached image for the PBash result. The BOSS Masterlist has this Tag suggestion in place already, but it's not yet in the LOOT one. Regardless, having the Relev Tag in the file header seems prudent.The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. UNOFFICIAL OBLIVION DLC PATCH CONFLICTS MOD
